Hi Wang, I've patched OSG to get multithreaded rendering working. I've used QGLContext::moveToThread, as you suggested, before the thread starts and the same function when the thread ends.
I'm sharing the patch. Maybe it will save a little of your time. Please note that I'm not sure this is the best way to do it, take it just as a hint what has to be done. Cheers, Vitezslav ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52239#52239 Attachments: http://forum.openscenegraph.org//files/osg_qt5_multithreading_564.txt _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

