Hi David,

I did someting compareable. I have a static background image behind the scene 
and a transparent HUD on top.
I used a HUD like separate camera, and a textured quad.
The camera is set to PRE_RENDER.
The clear mask of the main camera had to be modified to clear only the depth 
buffer.
It works like a charme.
I think if you change the static image to be a video this should also work for 
your case as well.
The only thing: I cannot get both cameras into one PPU chain for post 
processing.

- Werner -

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http://forum.openscenegraph.org/viewtopic.php?p=52490#52490





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