Hi David, I did someting compareable. I have a static background image behind the scene and a transparent HUD on top. I used a HUD like separate camera, and a textured quad. The camera is set to PRE_RENDER. The clear mask of the main camera had to be modified to clear only the depth buffer. It works like a charme. I think if you change the static image to be a video this should also work for your case as well. The only thing: I cannot get both cameras into one PPU chain for post processing.
- Werner - ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52490#52490 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

