Hi all, In my scene I am sitting in a car driving around. My car has mirrors, which are implemented with camera-Nodes rendering to the texture of the mirror geometry. Now I want to know if the driver is looking at a car in front of me or in the mirror. For this purpose, I have the exact pixel position in window coordinates, the driver is looking at. I am using a LineSegmentIntersector with this pixel position like shown in the osgkeyboardmouse example. It works fine with the world around the mirror, but when looking at the mirror I (of course) get the geode of the mirror as result.
So: Is there a way of continuing the ray into the pre-rendered world shown in the texture? I have no clue on doing this... I already found some Forum topics on calculating texture colors or of setting the ray start into the world, but I am not sure if those ways may help me... Thank you! Cheers, Julian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52313#52313 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

