Hi all,

In my scene I am sitting in a car driving around. My car has mirrors, which are 
implemented with camera-Nodes rendering to the texture of the mirror geometry.
Now I want to know if the driver is looking at a car in front of me or in the 
mirror. 
For this purpose, I have the exact pixel position in window coordinates, the 
driver is looking at. I am using a LineSegmentIntersector with this pixel 
position like shown in the osgkeyboardmouse example. It works fine with the 
world around the mirror, but when looking at the mirror I (of course) get the 
geode of the mirror as result.

So: Is there a way of continuing the ray into the pre-rendered world shown in 
the texture? I have no clue on doing this...

I already found some Forum topics on calculating texture colors or of setting 
the ray start into the world, but I am not sure if those ways may help me...

Thank you!

Cheers,
Julian

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52313#52313





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