Hi Gokay, Simply use a single transform above your subgraph so that the subgraph has its own local coordinate frame. This way you can avoid using lots of transforms.
Robert On 11 Feb 2013 18:16, "Gökay Şatır" <[email protected]> wrote: > Hi, > > I am trying to show shape files and dxf files which have coordinates like > 4236958.546668 (i need at leat 4 digits of precision). > > I can't directly use these (Vec3d) coordinates because they are truncated. > > Now i am trying to use PAT->setPosition(Vec3d) to increase precision. That > way forces me to use geode's for every single primitive. > > Is there an easier way to increase the precision, or a way to directly use > the Vec3d coordinates? > > > Thank you! > > Cheers, > Gökay > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52350#52350 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

