Hi Shane, Use Vec4ub with Vec4ubArray in place of Vec4 etc.
Robert On 11 Feb 2013 18:09, "Shane MacLaughlin" <[email protected]> wrote: > Hi, > > I'm very new to OSG, having just worked my way through the beginners guide > and part of the cookbook, so apologies if this has been answered already, > but I couldn't find it searching. > > All the examples that I've seen show colors represented as 4 floats, or 16 > bytes, but to minimize space usage on a point cloud, I'd like to store them > 4 bytes. Is this possible in OSG? > > The only workaround I can think of is to palettize, create separate > primitives for each palette entry, and color bind on that basis. I've also > seen references to color indices but these are marked as deprecated. > > thanks, > > Shane > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=52192#52192 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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