Hi,

I'm very new to OSG, having just worked my way through the beginners guide and 
part of the cookbook, so apologies if this has been answered already, but I 
couldn't find it searching.

All the examples that I've seen show colors represented as 4 floats, or 16 
bytes, but to minimize space usage on a point cloud, I'd like to store them 4 
bytes.  Is this possible in OSG?

The only workaround I can think of is to palettize, create separate primitives 
for each palette entry, and color bind on that basis.  I've also seen 
references to color indices but these are marked as deprecated.

thanks,

Shane

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http://forum.openscenegraph.org/viewtopic.php?p=52192#52192





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