Hi, I'm very new to OSG, having just worked my way through the beginners guide and part of the cookbook, so apologies if this has been answered already, but I couldn't find it searching.
All the examples that I've seen show colors represented as 4 floats, or 16 bytes, but to minimize space usage on a point cloud, I'd like to store them 4 bytes. Is this possible in OSG? The only workaround I can think of is to palettize, create separate primitives for each palette entry, and color bind on that basis. I've also seen references to color indices but these are marked as deprecated. thanks, Shane ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52192#52192 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

