Hi.
I want to be able to have to specify several textures which will be mapped
using the same UV, a collection of textures.
I want to put them into a single file, texture atlas.
I've grepped OSG examples on 'tlas' word. Didn't find any example.
I've googled for OSG atlas and only found
osgUtil::Optimizer::Optimizer::TextureAtlasBuilder.
As I understood, I can only build a runtime atlas (not save it) with OSG
from separate textures.
Can I use the builder to create an OSG texture atlas from my atlas file?
Will OSG texture atlas usage reduce draw calls/increase draw performance?
Thanks.
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