Hi. I want to be able to have to specify several textures which will be mapped using the same UV, a collection of textures. I want to put them into a single file, texture atlas. I've grepped OSG examples on 'tlas' word. Didn't find any example. I've googled for OSG atlas and only found osgUtil::Optimizer::Optimizer::TextureAtlasBuilder. As I understood, I can only build a runtime atlas (not save it) with OSG from separate textures. Can I use the builder to create an OSG texture atlas from my atlas file? Will OSG texture atlas usage reduce draw calls/increase draw performance? Thanks.
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