Thanks for the hint! I think i gave you the impression that i am converting the existing opengl application to a osg version. It is partially right. More important is to understand if it is really efficient the way of duplication of the vertices here.
There are quite many redundancies here, any other more efficient way ? Cheers, Sajjadul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52669#52669 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

