Hi Paul,

On 18 February 2013 21:50, Paul Griffiths <[email protected]> wrote:
> Looking for ideas to get the best shiny antique Gold? For a frame.
> A few on screen, don't wish to use up too much GPU.
> With rough texture if not too much GPU too.

This isn't an OSG specific question so I'd recommend doing a general
search on the web for examples of shaders and textures that create
metallic effects and tweak the values to get a gold effect.

My expectation is that you'd want to write your own shader to do per
pixel lighting and combining of a texture cubemap for reflections, a
texture to control the amount of specular refection you want to see on
different parts of the objects - this would be used to give the
imperfect finish required for antique look.   The task is very much
more of a art issue than a software though so you'll likely need to do
some experimentation to get the look your want.  You might even want
to try using a modeling tool to experiment with different
shaders/texturing.

Robert.
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