I am currently stuck with OSG 3.0.1 (latest stable release) not being able
to provide an osg::Uniform corresponding to the GLSL sampler2DRectShadow.
The enum does not yet contain the *SAMPLER_2D_RECT_SHADOW type. ;-(*

I would have to switch to a later development release, which is a major
undertaking.

Alternatively I might have to switch from Texture Rectangles to regular
Texture2D objects, fortunately there is a #define for that.

Christian


2013/2/20 Mathias Fröhlich <[email protected]>

>
> Hi,
>
> On Tuesday, February 19, 2013 19:07:59 Christian Buchner wrote:
> > After some futile attempts to make the nVidia dual depth peeling
> compatible
> > with non-Vidia cards by dropping the vendor specific extensions I've
> > decided to go forward with the DepthPeeling code from osgoit.
> >
> > I noticed that as soon as there are GLSL shaders attached to the object
> > being rendered, the shadow depth testing seems to fail (is this fixed
> > function stuff?). Or in other words, these statements don't have an
> effect
> > anymore.
> >
> >         _depthTextures[i]->setShadowComparison(true);
> >         _depthTextures[i]->setShadowAmbient(0); // The r value if the
> test
> > fails
> >         _depthTextures[i]->setShadowCompareFunc(osg::Texture::GREATER);
> >         _depthTextures[i]->setShadowTextureMode(osg::Texture::INTENSITY);
> >
> > It seems that I will have to roll my own shadow comparison in GLSL. This
> > would be in the fragment shader, I presume?
>
> Without looking in depth into this and just out of my head.
> Yes, in the Fragment shader have a shadow sampler unifom bound on that
> texture
> and compare for the .r component. Then discard the pixel if that test
> fails.
> You need to rescale the projection space fragement position apropriately to
> the input of the shadow sampler.
>
> If I remember right there was also some problem with the demo with models
> not
> being close to the origin. I believe something with the near far
> computation
> in interaction with osgoit is not entirely correct.
>
> Greetings
>
> Mathias
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