Hi,

I'm writing an application to render a mesh generated from a stream of 3d 
points, so that the mesh is updated in realtime to include points as they are 
added.

It doesn't necessarily need to be a delaunay triangulation, but that seemed 
like a reasonable place to start. The osg::DelaunayTriangulator makes a nice 
mesh but it does not seem to be built for dynamic updating. 

Does anyone have a suggestion on how to attack this?

I know the bounds of the mesh and the points will be randomly distributed 
within those bounds. 

Ultimately I am also going to need the ability to color sections of the mesh.

Thanks!
S

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=52790#52790





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to