Hi, I'm writing an application to render a mesh generated from a stream of 3d points, so that the mesh is updated in realtime to include points as they are added.
It doesn't necessarily need to be a delaunay triangulation, but that seemed like a reasonable place to start. The osg::DelaunayTriangulator makes a nice mesh but it does not seem to be built for dynamic updating. Does anyone have a suggestion on how to attack this? I know the bounds of the mesh and the points will be randomly distributed within those bounds. Ultimately I am also going to need the ability to color sections of the mesh. Thanks! S ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52790#52790 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

