Hi Glenn,

I haven't seen problems with multiple RTT Camera's unintentionally
sharing their attachments, use of multiple RTT Camera's is pretty
common  so I would have thought that others would have seen the same
problem.   The best I can suggest to step through the traversal of
CullVisitor::apply(Camera&) to see what the flow of control  is doing
and what data is it applying.

Robert.


On 21 February 2013 01:22, Glenn Waldron <[email protected]> wrote:
> Hi folks. I'm stumped by an RTT problem and looking for help!
>
> I have two RTT cameras that share the same subgraph. My goal is to render
> the subgraph with two different projection matrices (not unlike in the PSSM
> example). But I'm having a weird problem.
>
> Each RTT camera is created separately, and each bound to its own Texture2D.
> Otherwise they are identical, and they share no data. Then in the CULL
> traversal I do this:
>
>    cam1->setViewMatrix( viewMatrix );
>    cam1->setProjectionMatrix( projMatrix1);
>    cam1->accept( nv );
>
>    cam2->setViewMatrix( viewMatrix );
>    cam2->setProjectionMatrix( projMatrix2 );
>    cam2->accept( nv );
>
> The problem: both cameras render to the SAME texture (the texture attached
> to cam1), one right over top of the other. I confirmed this by attaching an
> osg::Image and writing it to disk.
>
> If I traverse just ONE of the cameras, everything works correctly. But if I
> traverse them both (as in the snippet above), both cameras render to the
> FIRST camera's texture. If I reverse the order of traversal, both cameras
> render to cam2's texture. (As I said, each camera was created separately and
> each has its own Texture2D instance.)
>
> Any ideas? What's my mistake?
>
>
> Glenn Waldron / @glennwaldron
>
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