The call to setNumMultiSamples is the culprit. When I was working yesterday the multisample number was set at 16 and worked fine. Today, after I found I was having an issue, I started moving the call to realize and run the viewer down the setup routine to see what might be causing the failure. Turns out that the laptop doesn't like a sample of 16 when not docked though 2, 4, and 8 work just fine.
It seems odd to me that simply removing two monitors with the same resolution as the laptop's screen would cause an issue. It also seems odd that multisampling doesn't work for the higher number (but I don't know anything about how it is handled) but works for a lower number. I would have guessed that a higher number would only cause the program to run slower. Anyhow, I think I can mark this solved but thought somebody might be interested in the cause. Thanks. soulsabr ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52836#52836 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

