The call to setNumMultiSamples is the culprit.  When I was working yesterday 
the multisample number was set at 16 and worked fine.  Today, after I found I 
was having an issue, I started moving the call to realize and run the viewer 
down the setup routine to see what might be causing the failure.  Turns out 
that the laptop doesn't like a sample of 16 when not docked though 2, 4, and 8 
work just fine.

It seems odd to me that simply removing two monitors with the same resolution 
as the laptop's screen would cause an issue.  It also seems odd that 
multisampling doesn't work for the higher number (but I don't know anything 
about how it is handled) but works for a lower number.  I would have guessed 
that a higher number would only cause the program to run slower.

Anyhow, I think I can mark this solved but thought somebody might be interested 
in the cause.  Thanks.

soulsabr

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http://forum.openscenegraph.org/viewtopic.php?p=52836#52836





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