I forgot this : You declare an input attribute :
Code: attribute vec3 Vertex; But have you set and bind any vertex attribute called "Vertex" ? I think you should remove this line and use : Code: vPosition = osg_ModelViewMatrix * vec4([b]gl_Vertex.xyz[/b] * ModelScale, 1.0); ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52868#52868 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

