Hi, it seems to be that OSG creates in ShaderGenCache::createStateSet the shader statement
gl_FrontColor = gl_Color; if the state mask is not set. But when using OpenGL ES 2.0 gl_FrontColor does not exist. Is this a bug or am I missing anything? Cheers, Hartwig ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52935#52935 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org