Hi,

it seems to be that OSG creates in ShaderGenCache::createStateSet the shader 
statement

gl_FrontColor = gl_Color;

if the state mask is not set.

But when using OpenGL ES 2.0 gl_FrontColor does not exist. Is this a bug or am 
I missing anything?

Cheers,
Hartwig

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http://forum.openscenegraph.org/viewtopic.php?p=52935#52935





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