thanx wazman for the tip. the link included doesn't seem to work. i had to get DOFTransform to work because the work i was doing used a very old way of animating stuff using openflight (*.flt) and they use DOF nodes to do the animation. I will investigate using the osgUpdate.
might need to make a different post but, if you are making models in blender and what to do a similar turret thing that you mentioned how would your export it from blender and import into osg and still preserve the texture layers and group nodes? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=52985#52985 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org