You might take a look at the osgthirdpersonview example, which draws two
views of the same scene, one of which contains a wireframe representation
of the view frustum used for the other view.


On Sat, Mar 23, 2013 at 9:41 PM, Randall Hand <[email protected]>wrote:

> Is there (I'm sure there is) a way to retrieve the autocalculated ZNear &
> ZFar from the scene graph on a per-frame basis? I figure it's somewhere in
> a traversal structure, but I'm not exactly sure where or how to get to it.
>
> Can someone enlighten me?
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-- 
Paul Martz
Skew Matrix Software LLC
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