Hi,
I need help! :'
I'm trying to animate an avatar with OpenNI2/NiTE2 and osgAnimation, but
without good results.
How to initialize the bone matrix and its callback (osgAnimation::UpdateBone)?
Which are the first 6 stacked elements in the
pBoneUpdate.at(i)->getStackedTransforms()?
Code:
for(int i = 0; i < m_bones.size();i++)
{
while(pBoneUpdate.at(i)->getStackedTransforms().size()>6){
pBoneUpdate.at(i)->getStackedTransforms().pop_back();
}
...
...
...
}
... and please excuse my bad English!
Thank you!
Cheers,
Martin
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53043#53043
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