Hi Adrián,

Using the MingW compiler is not something that most Windows users do
so you are on your own a bit cutting a new path.  As I'm no WIndows or
MingW user can't comment on the specifics, but it looks there is a
build issue somewhere along the line as you'll need the debug plugins
built and installed in the osgPlugins-version directory and a path set
to th parent directory that contains the osgPlugins-version directory
for the OSG to be able to pick them up.

Normally just doing an debug build would place the debug version of
the plugins into the osgPlugins-version directory, so something has
gone astray here.  What it might be I can't say.

Robert.

On 13 March 2013 10:45, Adrián López <[email protected]> wrote:
> Hi,
>
> I've compiled OSG 3.0.1 in Windows 7 64 bits in both release and debug mode 
> with the MingW compiler.
>
> When running a little app I have written to test the installation, I got no 
> display at all and a warning message in debug mode:
>
> Warning: Could not find plugin to read objects from file "cow.osgt"
>
> In release mode, everything goes fine.
>
> I have taken a look inside the osgPlugins-3.0.1 folder and the plugin names 
> lack the final 'd', as in the release mode. The osg libraries, on the 
> contrary, all end with a 'd', i. e. libOpenThreadsd.dll
>
> Do you have any idea of what the problem could be?
>
> ...
>
> Thank you!
>
> Cheers,
> Adrián
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53078#53078
>
>
>
>
>
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