Hi Adrián, Using the MingW compiler is not something that most Windows users do so you are on your own a bit cutting a new path. As I'm no WIndows or MingW user can't comment on the specifics, but it looks there is a build issue somewhere along the line as you'll need the debug plugins built and installed in the osgPlugins-version directory and a path set to th parent directory that contains the osgPlugins-version directory for the OSG to be able to pick them up.
Normally just doing an debug build would place the debug version of the plugins into the osgPlugins-version directory, so something has gone astray here. What it might be I can't say. Robert. On 13 March 2013 10:45, Adrián López <[email protected]> wrote: > Hi, > > I've compiled OSG 3.0.1 in Windows 7 64 bits in both release and debug mode > with the MingW compiler. > > When running a little app I have written to test the installation, I got no > display at all and a warning message in debug mode: > > Warning: Could not find plugin to read objects from file "cow.osgt" > > In release mode, everything goes fine. > > I have taken a look inside the osgPlugins-3.0.1 folder and the plugin names > lack the final 'd', as in the release mode. The osg libraries, on the > contrary, all end with a 'd', i. e. libOpenThreadsd.dll > > Do you have any idea of what the problem could be? > > ... > > Thank you! > > Cheers, > Adrián > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53078#53078 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

