Hi,

I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a 
Bump map option to be checked or not. Is this working (after reading some old 
posts, some people said that it is not working) ? I tried to check it with a 
modeled object in 3DS Max with a bump, but I got nothing, though the bump is 
there while rendering in 3DS Max.

Is it obsolete ? Is it better to program a shader (I found tutorial/examples 
explaining that, e.g osgFX)  ?

Thank you!

Cheers,
Maia

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