Hi Farshid,

Thank you for replying. Right, I see that the bump map is exported in the 
texture unit 1 in the osg file.
Maia


Farshid Lashkari wrote:
> Hi Maia,
> 
> That option simply controls whether the texture map is exported or not. The 
> exporter does not generate any shaders to perform the normal mapping. It is 
> left up to the user to apply a shader that properly renders the material 
> within their environment.
> 
> 
> Cheers,
> Farshid
> 
> 
> 
> On Mon, Apr 1, 2013 at 12:40 PM, Maia Randria < ()> wrote:
> 
> > Hi,
> > 
> > I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a 
> > Bump map option to be checked or not. Is this working (after reading some 
> > old posts, some people said that it is not working) ? I tried to check it 
> > with a modeled object in 3DS Max with a bump, but I got nothing, though the 
> > bump is there while rendering in 3DS Max.
> > 
> > Is it obsolete ? Is it better to program a shader (I found 
> > tutorial/examples explaining that, e.g osgFX)  ?
> > 
> > Thank you!
> > 
> > Cheers,
> > Maia
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=53405#53405 
> > (http://forum.openscenegraph.org/viewtopic.php?p=53405#53405)
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> >  ()
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org 
> > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)
> > 
> 
> 
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------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53417#53417





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