Hi Farshid, Thank you for replying. Right, I see that the bump map is exported in the texture unit 1 in the osg file. Maia
Farshid Lashkari wrote: > Hi Maia, > > That option simply controls whether the texture map is exported or not. The > exporter does not generate any shaders to perform the normal mapping. It is > left up to the user to apply a shader that properly renders the material > within their environment. > > > Cheers, > Farshid > > > > On Mon, Apr 1, 2013 at 12:40 PM, Maia Randria < ()> wrote: > > > Hi, > > > > I applied a bump map on a model in 3DS Max. In the Max Exporter, there is a > > Bump map option to be checked or not. Is this working (after reading some > > old posts, some people said that it is not working) ? I tried to check it > > with a modeled object in 3DS Max with a bump, but I got nothing, though the > > bump is there while rendering in 3DS Max. > > > > Is it obsolete ? Is it better to program a shader (I found > > tutorial/examples explaining that, e.g osgFX) ? > > > > Thank you! > > > > Cheers, > > Maia > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=53405#53405 > > (http://forum.openscenegraph.org/viewtopic.php?p=53405#53405) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53417#53417 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

