Hi all

I have a number of modeled lightcones that simulate the illumination area of 
spotlights in my scene. These lightcones allow me to render lightshafts very 
nicely.

Now I want to render the impact of the light on the lit geometry, known as 
lightmap. imagine a street lamp and the floor area beeing lit.

I couldn't find any good documentation about rendering lightmaps. An important 
note, some lights may move, so rendering is on a per frame basis, no pre-baked 
lightmap.

Anybody has some more experience?

Thank you!

Cheers,
Daniel

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http://forum.openscenegraph.org/viewtopic.php?p=53406#53406





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