As far as I know, if we want to use NPOT textures on iOS (specifically using 
GLES 1.x APIs) we have to use a subload callback. No problem with this, but 
I've also found that many developers suggest to use a specific extension 
created by Apple itself that should allow the usage of such textures by simply 
setting the wrap mode to "CLAMP_TO_EDGE".

I tired this other approach with OSG, but it seems not to work...is there 
something else (beyond setting the wrap modes) that must be done in order to 
use that extension? Anyone managed to use it successfully?

The extension should be called "GL_APPLE_texture_2D_limited_npot".

Thanks.
Alessandro

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