As far as I know, if we want to use NPOT textures on iOS (specifically using GLES 1.x APIs) we have to use a subload callback. No problem with this, but I've also found that many developers suggest to use a specific extension created by Apple itself that should allow the usage of such textures by simply setting the wrap mode to "CLAMP_TO_EDGE".
I tired this other approach with OSG, but it seems not to work...is there something else (beyond setting the wrap modes) that must be done in order to use that extension? Anyone managed to use it successfully? The extension should be called "GL_APPLE_texture_2D_limited_npot". Thanks. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53474#53474 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

