Hi Alessandro,

OpenSceneGraph has support for the GL_APPLE_texture_2D_limited_npot-extension, make sure to get the texture-parameters right.

Be sure to set the min and mag-filter to GL_NEAREST. I can't test it right now, but I had it working in the past.

cheers,

Stephan


Am 06.04.13 09:37, schrieb Alessandro Terenzi:
As far as I know, if we want to use NPOT textures on iOS (specifically using GLES 1.x 
APIs) we have to use a subload callback. No problem with this, but I've also found that 
many developers suggest to use a specific extension created by Apple itself that should 
allow the usage of such textures by simply setting the wrap mode to 
"CLAMP_TO_EDGE".

I tired this other approach with OSG, but it seems not to work...is there 
something else (beyond setting the wrap modes) that must be done in order to 
use that extension? Anyone managed to use it successfully?

The extension should be called "GL_APPLE_texture_2D_limited_npot".

Thanks.
Alessandro

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