hello  :D 

we are new in OSG and developing Flight Simulation using OSG 

we wnat to develop the simulator that consists in three PCs 
one is master, two is clusters 

the total fov(field of view) should be 180degree 
so each PC's fov sould be 60 degree 

in short, we want to do distributed-rendering 
when the flight moves in the scene, 
the orientation and position of flight must synchronize in the 3 PCs with no 
delay 

after we seached at forum, osgVisual and osgCluster(example) could offer what 
we want to do 
so we thought that we could apply their distriubed-rendering part(code) in our 
simulator code 

do you think is it possible or there are the other way to render 
distributed-rendering? 

Thanks in advance  :D

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53499#53499





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