hello :D we are new in OSG and developing Flight Simulation using OSG
we wnat to develop the simulator that consists in three PCs one is master, two is clusters the total fov(field of view) should be 180degree so each PC's fov sould be 60 degree in short, we want to do distributed-rendering when the flight moves in the scene, the orientation and position of flight must synchronize in the 3 PCs with no delay after we seached at forum, osgVisual and osgCluster(example) could offer what we want to do so we thought that we could apply their distriubed-rendering part(code) in our simulator code do you think is it possible or there are the other way to render distributed-rendering? Thanks in advance :D ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53499#53499 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

