Hello Kim(? could you please provide a real name, so I know how to
address you)
In general distributed rendering means distributing information to the
different channels.
There are frameworks that can do this (either for rendering or in
general), but depending on the amount of data you have to distribute
different approaches are possible.
The easiest way is to use some network protocol (e.g. UDP) and some kind
of serialization of your data.
I don't really looked into the osgVisual and osgCluster toolkits, but I
guess they are suited to solve the basic problem of distributing the
data somehow.
Another framework worth checking is Equalizer. While not being strictly
OSG-centric they have some adapters.
Personally I think there is going to be more information than just the
osg state to be transfered between the master and the slave, and the
major problem will be the synchronizing of the channels ...
cheers
Sebastian
hello :D
we are new in OSG and developing Flight Simulation using OSG
we wnat to develop the simulator that consists in three PCs
one is master, two is clusters
the total fov(field of view) should be 180degree
so each PC's fov sould be 60 degree
in short, we want to do distributed-rendering
when the flight moves in the scene,
the orientation and position of flight must synchronize in the 3 PCs with no
delay
after we seached at forum, osgVisual and osgCluster(example) could offer what
we want to do
so we thought that we could apply their distriubed-rendering part(code) in our
simulator code
do you think is it possible or there are the other way to render
distributed-rendering?
Thanks in advance :D
------------------
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http://forum.openscenegraph.org/viewtopic.php?p=53499#53499
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