Hello Kim(? could you please provide a real name, so I know how to address you)

In general distributed rendering means distributing information to the different channels. There are frameworks that can do this (either for rendering or in general), but depending on the amount of data you have to distribute different approaches are possible. The easiest way is to use some network protocol (e.g. UDP) and some kind of serialization of your data. I don't really looked into the osgVisual and osgCluster toolkits, but I guess they are suited to solve the basic problem of distributing the data somehow. Another framework worth checking is Equalizer. While not being strictly OSG-centric they have some adapters.


Personally I think there is going to be more information than just the osg state to be transfered between the master and the slave, and the major problem will be the synchronizing of the channels ...

cheers
Sebastian

hello  :D

we are new in OSG and developing Flight Simulation using OSG

we wnat to develop the simulator that consists in three PCs
one is master, two is clusters

the total fov(field of view) should be 180degree
so each PC's fov sould be 60 degree

in short, we want to do distributed-rendering
when the flight moves in the scene,
the orientation and position of flight must synchronize in the 3 PCs with no 
delay

after we seached at forum, osgVisual and osgCluster(example) could offer what 
we want to do
so we thought that we could apply their distriubed-rendering part(code) in our 
simulator code

do you think is it possible or there are the other way to render 
distributed-rendering?

Thanks in advance  :D

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=53499#53499





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