Hi.
I'm implementing video settings change (and thus window recreation) in my
game without game restart. I experience graphics glitches after re-running
Viewer 3rd time: http://youtu.be/xOgTjENn2MM

I recreate the window the following way:
* Stop the viewer, stop threading.
* Create new graphics context and attach it to the camera.
* Run the viewer again.

As seen in the video, ShadowedScene does not survive the 3rd Viewer restart
and there appear some OpenGL errors in the logs.

Can anybody help me, please?
Thanks.

PS: Full source code is attached to the mail, uses CMake and needs
OpenSceneGraph-Data to run (dumptruck model), Page down recreates the
window.

Attachment: osg_recreate_window.tar.bz2
Description: BZip2 compressed data

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