For those who only read forum, here's the link to the full source code:
https://dl.dropboxusercontent.com/u/12634473/osg/osg_recreate_window.tar.bz2

2013/4/20 michael kapelko <[email protected]>

> Hi.
> I'm implementing video settings change (and thus window recreation) in my
> game without game restart. I experience graphics glitches after re-running
> Viewer 3rd time: http://youtu.be/xOgTjENn2MM
>
> I recreate the window the following way:
> * Stop the viewer, stop threading.
> * Create new graphics context and attach it to the camera.
> * Run the viewer again.
>
> As seen in the video, ShadowedScene does not survive the 3rd Viewer
> restart and there appear some OpenGL errors in the logs.
>
> Can anybody help me, please?
> Thanks.
>
> PS: Full source code is attached to the mail, uses CMake and needs
> OpenSceneGraph-Data to run (dumptruck model), Page down recreates the
> window.
>
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