For those who only read forum, here's the link to the full source code: https://dl.dropboxusercontent.com/u/12634473/osg/osg_recreate_window.tar.bz2
2013/4/20 michael kapelko <[email protected]> > Hi. > I'm implementing video settings change (and thus window recreation) in my > game without game restart. I experience graphics glitches after re-running > Viewer 3rd time: http://youtu.be/xOgTjENn2MM > > I recreate the window the following way: > * Stop the viewer, stop threading. > * Create new graphics context and attach it to the camera. > * Run the viewer again. > > As seen in the video, ShadowedScene does not survive the 3rd Viewer > restart and there appear some OpenGL errors in the logs. > > Can anybody help me, please? > Thanks. > > PS: Full source code is attached to the mail, uses CMake and needs > OpenSceneGraph-Data to run (dumptruck model), Page down recreates the > window. >
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