Hello, I have a "heavy" application which uses osg viewer and a TXP terrain. After some time the application is running, LOD level of the terrain starts being switched higher and lower all the time in cycles, so one second I have trees and building being displayed and one second later - they disappear. Interesting, if I run just 2 instances of osgviewer.exe with a large TXP terrain, after some time, I achieve the same effect.
I suspect, TXP loader detects low memory available and switches LOD down, then when some memory is freed due to this LOD switching, the loader switches the LOD up, the memory gets low and it continues in cycles. Any ideas? I'm running Windows XP, 32-bit, GTX 670. Both osg-2.9.8 and 3.0.1 exhibit this behaviour. Thanks, -- Daniel Krikun
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