Hi,
I create the scene like this: the root node is SceneRoot, a hud node is
HUDCamera, a render-to-texutre node is RTTCamera, also a model root which is
added as child to RTTCamera, then i add a model node to ModelRoot.
Now I create a texture image attached to RTTCamera, and I render it to a quad
as texture stateset on HUDCamera.
The whole scene runs ok. Then i add a PickEventHandle to the osgViewer, the
scene also runs right, but it stops when i click the scene everywhere, just
like that it is deathlock.
SceneRoot
| |
|
RTTCamera ------ ModelRoot HUDCamera
|
ModelNode
I really do not know about it, and hope somebody can help me.
Thank you!
Cheers,
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53623#53623
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