Hi Joshua,

The two models are very different in coordinate sizes, it's kinda bizarre
that you are expecting them to somehow to automagically do what you want.
The issue is nothing to do with model offsets but you understanding of how
you application and how scene graphs work.  We can't simply fix your
understanding with a couple of emails, you need to go back to basics and
would suggest purchasing the OSG books and working through various online
tutorials to learn more about scene graphs and OSG in particular.

Also if you have team members that know the software you are working on
better they are best placed to help you as us in the OSG community know
nothing about your what your application is supposed to do, how it does.
We know nothing, yet you are expecting us to tell you to how to fix things.

Robert.


On 24 April 2013 14:36, Joshua Cook <[email protected]> wrote:

> Well, here are the objects in question.  My cube and a crossing arm.  If
> you display them both using OSGViewer you end up with the crossing arm
> inside a black box (I didn't set the flag to keep the texture from
> scaling).  I'm not sure how the program I'm working with translates and
> rotates the objects but the crossing arm ends up in just the right place
> but the box is nowhere to be seen.  They should occupy the same position.
>  Well, in theory that is.  Further help is, as always, greatly appreciated.
>  :)
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53782#53782
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/test_624.osg
> http://forum.openscenegraph.org//files/doc_xform2_165.osg
>
>
> _______________________________________________
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>
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