Marcel, just to clarify, the example isn't mine. I only fixed it to work again. The original author moved on and works at NVidia.now.
I would love to see an OSG version of this code. On Wed, Apr 24, 2013 at 11:08 PM, Mathias Fröhlich < [email protected]> wrote: > > Hi, > > On Tuesday, April 23, 2013 22:17:42 Marcel Pursche wrote: > > I recently checked out the newest development release of OSG (version > > 3.1.5). After playing around with the osgatomiccounter and > osgcomputeshader > > examples I tried to implement order independent transparency with per > pixel > > linked lists as mentioned in this presentation: click! > > ( > https://graphics.stanford.edu/wikis/cs448s-10/FrontPage?action=AttachFile& > > do=get&target=CS448s-10-11-oit.pdf). > Ok, now that I see more public references to this: > There must be a publication from the university of stuttgart guys in the > mcsimvis project about this technique implemented in OpenGL 4.x. > May be this helps also. > > Greetings > > Mathias > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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