Hi,

after reading some of the commit messages it looks like not all necessary api 
methods are integrated in OpenSceneGraph right now. glMemoryBarrier for example 
is not called anywhere but necessary to make sure all data is written to the 
image before starting the next rendering stage.
So my next step will be to first implement the technique with pure OpenGL and 
then see how I can integrate it in OpenSceneGraph.

Thank you!

Cheers,
Marcel

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=53815#53815





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