Hi

if models are same besides animation, you can just grab osgAnimation::Animation 
pointer from animation manager of one model and register it in animation 
manager from another model

22.04.2013, 23:42, "Michael Borst" <[email protected]>:
> Hi,
>
> we bought severall Models in .fbx with Animations.
> Most of the Animations lie in seperated .Fbx files.
> How can i add the Animations out of an .fbx file(with no Model included) to 
> another Model out of another .fbx file?
>
> Thank you!
>
> Cheers,
> Michael
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53489#53489
>
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