Hi if models are same besides animation, you can just grab osgAnimation::Animation pointer from animation manager of one model and register it in animation manager from another model
22.04.2013, 23:42, "Michael Borst" <[email protected]>: > Hi, > > we bought severall Models in .fbx with Animations. > Most of the Animations lie in seperated .Fbx files. > How can i add the Animations out of an .fbx file(with no Model included) to > another Model out of another .fbx file? > > Thank you! > > Cheers, > Michael > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53489#53489 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

