Hi

You can do this trick only with animations applied to identical models: 
vertices, bones and transforms names\hierarchy etc. should be same in both 
models, just animation is different.

You can't hotswap animation from different model.

Cheers.

18.06.2013, 11:08, "Sebastian Messerschmidt" <[email protected]>:
> Hi,
>
> I'm trying to do the same thing. I've got two models (fbx). The first
> one is containing an animation and a skeleton with (rigged) geometry.
> The second file contains an animation and another skeleton.
>
> Unfortunately, the merging approach doesn't seem to work. I can animate
> the second one, but I cannot apply the animation to the first skeleton.
> Any idea, how to apply the second animation to the first skeleton?
>
> I've already tried to replace the second skeleton with the first one,
> but no luck.
>
> Or maybe someone can provide an example model with animation(s) in a
> second file.
>
> cheers
> Sebastian
>
>>  void mergeAnimation(osg::Node* mainModel, osg::Node* mergeModel)
>>  {
>>          FindAnimationManagerVisitor famvMain;
>>          mainModel->accept(famvMain);
>>          osgAnimation::AnimationManagerBase* animationManagerMain = 
>> famvMain.getAnimationManager();
>>          if (animationManagerMain == 0)
>>                  throw std::logic_error("no animation manager found in main 
>> model");
>>
>>          FindAnimationManagerVisitor famv;
>>          mergeModel->accept(famv);
>>          osgAnimation::AnimationManagerBase* animationManager = 
>> famv.getAnimationManager();
>>          if (animationManager == 0)
>>                  throw std::logic_error("no animation manager found in 
>> secondary model");
>>
>>          const osgAnimation::AnimationList& list = 
>> animationManager->getAnimationList();
>>          for (osgAnimation::AnimationList::const_iterator ai = list.begin(); 
>> ai != list.end(); ai++)
>>                  animationManagerMain->registerAnimation(*ai);
>>  }
>>
>>  28.05.2013, 08:27, "Michael Borst" <[email protected]>:
>>>  Do you have sample code,
>>>  maybe i am just missing one importent line or flag to be set
>>>
>>>  Thank you!
>>>
>>>  Cheers,
>>>  Michael
>>>
>>>  ------------------
>>>  Read this topic online here:
>>>  http://forum.openscenegraph.org/viewtopic.php?p=54235#54235
>>>
>>>  _______________________________________________
>>>  osg-users mailing list
>>>  [email protected]
>>>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>  _______________________________________________
>>  osg-users mailing list
>>  [email protected]
>>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to