Ok, then at least I know that it's not in OSG then (might be a good idea to implement this?).
I did notice there is a win32 implementation of the GraphicsWindow, GraphicsWindowWin32 I think, which can give the windows-handle, so I could possibly look up some win32 api calls to check this. It's just during the debugging process only that I need this. Thanks for the information! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53994#53994 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

