It's really not that much of a niche. If you work with windowes graphics and poll mouse information it will continue to do so and react to it even if you are no longer working in the osg application. Most games that run in a window disable event pulling when the window is no longer active. But since its not possible to check whether the window is active in osg... You dont know when should stop handling mouse events.
As OSG mostly takes over all aspects of creating and handeling a windows, checking the focus should be part of it in my opinion, even if i'm the first one to publically ask.. It just makes it more complete. It rather suprises me that no one has asked for it to be honest. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54008#54008 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

