Take a look at this little project I started: http://osgrpi.googlecode.com
I'm not done polishing things up (and I don't even use X11 at all here), but those kinds of things could be resolved with the right time/money. :)
I would imagine that for most people want to use the RPi and OSG, X wont actually be "desired." They'll like have some other embedded form of input (like a 9DOF mems device, a Kinect, etc.), but who knows. There are lots of paths for adding more traditional OSG support...
1) Write a new osgViewer::GraphicsWindow object. This would be good for the short-term, but would be hardly better than the EmbeddedViewer code.
2) Write (or wait for someone to write) a proper DRI driver for X for the Broadcom/VideoCore device. This would let us just the standard X11 GraphicsWindow, without caring one way or another.
On 05/13/2013 12:01 PM, Bruno Ronzani wrote:
Hi, I haven't found anything recent about making OpenSceneGraph work on a Raspberry Pi. This example (nothing to do with OSG) works quite well, without X11 : https://bitbucket.org/benedek/rpi-simple-paramplot/overview Anyone tried something (maybe not) similar with OSG on a Pi ? Would be very nice to have our favorite scene graph working on this great little thing ;) Cheers, Bruno ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=54002#54002 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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