Hi Jeremy,
cool stuff.
hear hear, it would be great to avoid X entirely on RPi.
Doing embedded image generators using pre-RPi embedded linux PCs, X didn't
offer any upside, and cost memory and reliability.
cheers
-- mew



On Mon, May 13, 2013 at 10:49 AM, Jeremy Moles <[email protected]> wrote:

> Take a look at this little project I started:
>
> http://osgrpi.googlecode.com
>
> I'm not done polishing things up (and I don't even use X11 at all here),
> but those kinds of things could be resolved with the right time/money. :)
>
> I would imagine that for most people want to use the RPi and OSG, X wont
> actually be "desired." They'll like have some other embedded form of input
> (like a 9DOF mems device, a Kinect, etc.), but who knows. There are lots of
> paths for adding more traditional OSG support...
>
> 1) Write a new osgViewer::GraphicsWindow object. This would be good for
> the short-term, but would be hardly better than the EmbeddedViewer code.
>
> 2) Write (or wait for someone to write) a proper DRI driver for X for the
> Broadcom/VideoCore device. This would let us just the standard X11
> GraphicsWindow, without caring one way or another.
>
>
> On 05/13/2013 12:01 PM, Bruno Ronzani wrote:
>
>> Hi,
>>
>> I haven't found anything recent about making OpenSceneGraph work on a
>> Raspberry Pi.
>>
>> This example (nothing to do with OSG) works quite well, without X11 :
>> https://bitbucket.org/benedek/**rpi-simple-paramplot/overview<https://bitbucket.org/benedek/rpi-simple-paramplot/overview>
>>
>> Anyone tried something (maybe not) similar with OSG on a Pi ?
>>
>> Would be very nice to have our favorite scene graph working on this great
>> little thing ;)
>>
>> Cheers,
>>
>> Bruno
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.**org/viewtopic.php?p=54002#**54002<http://forum.openscenegraph.org/viewtopic.php?p=54002#54002>
>>
>>
>>
>>
>>
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-- 
Mike Weiblen -- Black Hawk, Colorado USA -- http://mew.cx/
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