osgVRPN does has some nice convenience code, which is really its main purpose.
I'm sure Mike would love some help updating the osgVRPN build. On Mon, May 20, 2013 at 8:18 AM, Jan Ciger <[email protected]> wrote: > On Mon, May 20, 2013 at 3:43 PM, Thomas Lerman <[email protected]> wrote: > > Yeah, it was no big deal. I did check out osgWorks and osgVRPN (part of > osgToy). The only thing is it appears osgVRPN is on an old version of osg > (2.2). > > It is likely simpler to just instantiate your vrpn_TrackerRemote and > make an update callback on the OSG node that you want to drive with > the 3D mouse pull the data from VRPN. Perhaps 10-15 lines of code and > no additional dependency (apart from VRPN). > > Regards, > > Jan > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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