Not sure if it's the same issue, but I experienced constant reproducible crashes with my OSG program at the time of exit until I added the call stopThreading() at the end.
2013/5/27 Robert Osfield <[email protected]> > Hi Abhishek, > > On 27 May 2013 06:59, Abhishek Bansal <[email protected]> wrote: > > So I tried with > > > > viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); > > > > Its working just fine. There is no crash. > > This suggest that it may be threading bug, and my guess would be > something related to the initialization of the static's. It's a > shame that I can't reproduce the crash here, to help see if I can > reproduce the crash here could you answer the following questions: > > What compilers and version are you compiling against? > > Does the crash happen when running from a console? > > Does it happen in release build and debug builds? (osgwindows and > osgwindowsd respectively). > > How often does it crash vs not crash? > > When it terminates by itself is that after running correctly, or is > does it hot bring any windows up and just exists? > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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