Hi Michael, On 27 May 2013 09:44, michael kapelko <[email protected]> wrote: > Not sure if it's the same issue, but I experienced constant reproducible > crashes with my OSG program at the time of exit until I added the call > stopThreading() at the end.
This will be an issue related to order of clean up, which is the opposite problem that I suspect with the problem that Abhishek is seeing. In your case it might be application side issue rather than core OSG - for instances could it be that your viewer is being kept in memory after the completion of main() so disrupting the normal and safe destruction order? In both cases getting small example code and set conditions that illustrate the problem are key to properly characterizing and fixing the problem. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

