Hello all I have geometry with vertex arrays that contain triangles that are duplicated. They appear once as normal polygons, and once using the same vertex points, but with the normal pointing in the opposite direction. So in the same array I have polygons that cover the exact same surface but they are oriented in the opposite direction.
Now I want to write a visitor that traverses these triangles and offsets each of them in their appropriate normal direction, in order to make them no longer sitting on top of each other. No I have a hard time to figure out if there is already some classes in osg that help me do such thing, or how I should accomplish that. I'm not very used to PrimitiveSet and this stuff, so can somebody help me? Regards Daniel
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

