Hi Daniel, On 29 May 2013 14:01, Daniel Schmid <[email protected]> wrote: > No I have a hard time to figure out if there is already some classes in osg > that help me do such thing, or how I should accomplish that. I’m not very > used to PrimitiveSet and this stuff, so can somebody help me?
There isn't any existing OSG functionality that does this. You could either create a visitor that find the geometry leaves and then traverses the vertex/normal and primitive data as you've suggested, or write a vertex shader then moves the vertex position up along the direction of the normal, personally I'd do the later. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

