Hi Marcel, On 30 May 2013 10:33, Marcel Pursche <[email protected]> wrote: > thank you for your help. Using mutliple RTT Cameras worked, but I went back > to using just a single one. Executing mutliple read backs per frame had a > huge impact on the performance.
My suggested approach of using multiple RTT Camera included the need for a custom cull callback to determine which Camera to render each frame, without this you would indeed end up with multiple render/read backs. > I just changed inherhitance mask of the read back camera that it doesn't > inherit the cull mask. With this setting I can determine the textures for the > first layer. > This solution is not perfect because it doesn't determine all necessary > textures, but it looks good enough. If it works don't knock it :-) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

