Hi Fred,

The OSG by default automatically computes the near/far values during
the cull traversal so you don't normally need to worry about the
specific settings of near/far.  The 1.0 and 10000.0 are simply default
values and are of no particular note.  The osg::Camera inherits from
osg::CullSettings so have a look at CullSettings if you want to look
at the various settings that you can control, in particular the
near/far computation.

Robert.

On 31 May 2013 21:54, Fred Smith <[email protected]> wrote:
> Hi,
>
> I can render my scene graph fine when declared under the master camera in my 
> viewer.
> What I am focused on is the Z far and near values, I must ensure they're good 
> - I can inspect the view and projection matrix, render the viewing frustrum 
> (as lines for instance), and observe that the Z far and near values are 
> correctly set to enclose all objects in my scene. All good.
>
> I then create a PRE_RENDER, RELATIVE_RF, FBO-bound slave camera, and move 
> over my whole scene graph to a child of this slave camera. The master camera 
> just has the slave camera as a child now, which itself references my original 
> scene graph.
>
> Finally I render the whole scene (viewer->frame()) and capture the contents 
> of my framebuffer to an image file (using shaders) : it works fine.
> However, I can't get to display the viewing frustrum as I did before. The 
> slave's camera view/proj matrices have been set to identity in my setup, so 
> my expectation is that the slave camera retains the same view and projection 
> as the master camera, right?
>
> Here, the projection part is okay, but not the depth range. The Z far and 
> near values are way outplaced, very far away from the viewpoint (crazy values 
> like 1.0 to 10000.0 in my situation).
> How can I get the frustrum's properties correctly?
>
> Thank you!
>
> Cheers,
> Fred
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=54358#54358
>
>
>
>
>
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