Robert,

Sorry to further fill in this thread with a question - but couldn't it be that 
the OSG indeed correctly calculates the near/far values for my pre_render 
camera, and that I simply just do not know (yet) a proper way to correctly 
retrieve the projection matrix? I see the CullVisitor calculates the near/far 
values, maybe I should hook into this and grab the values from there?
Any hint is appreciated really, and again sorry for the verbose thread.

Cheers,
Fred

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