HI Mohmoud,

I haven't programmed on Android yet, but as CompositeViewer can be
made to work with a single GraphicsContext I see no reason why you
can't just create a GraphicsWindowEmbedded and assign this to each of
your View's Camera, with a separate Viewport selecting the part of the
window you want to use.

Robert.

On 4 June 2013 11:23, Mahmoud Hossam <[email protected]> wrote:
>
> Dear Ladies and Gentlemen,
>
> I am currently working on developing a visualization tool using
> OpenSceneGraph. I am supposed to develop a branch for the tool to work on
> Android.
>
> I am having some problems and my experience with OSG cannot really help me
> pass it.
>
>
>
> In few Words
>
> -          -   My tool should have multiple views of the displayed object.
> Something like CAD software or Maya (where you basically have 4 views, one
> orthogonal view and 3 top, front and side views).
>
> -         -    I easily managed to do that on Widows using Composite Viewer
> displaying multiple Views.
>
>
>
> On Android I used the example provided of GLES1. In the native code.
> OsgViewer is used and it is setup in the window by using
> setUpViewerAsEmbeddedInWindow() .
>
>
>
> -         -   I am trying to use different function to setup the view for
> the windows but It does not seem to work, I am always getting this error
> (View::setUpViewAcrossAllScreens() : Error, no WindowSystemInterface
> available, cannot create windows.).
>
> -          -  What do you think the problem here? for Android it is better
> to use One CompositeViewer as the render object for the EGLView class in
> Java? or is it better to make different EGL instances with different normal
> Viewer?
>
>
>
> Thanks in advance for your help,
>
> Best Regards,
>
> Mahmoud Aly
>
>
>
>
>
>
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