On 4 June 2013 22:49, Bram Vaessen <[email protected]> wrote:
> Does anyone know: what is the default texture filter mode (for 3d textures)
> when you do not explicitly set it?
The default filtering for a texture objects is defined in the
Texture::Texture() default constructor and is (from
OpenSceneGraph/src/osg/Texture.cpp:
_min_filter(LINEAR_MIPMAP_LINEAR), // trilinear
_mag_filter(LINEAR),
I'm afraid when I read your original post I couldn't really work
exactly you were doing, and as such didn't have any clues to what
might be amiss.
Robert.
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