Hi,

It was casued by the 3d buffer being LINEAR_MIPMAP_LINEAR, I didn't know that 
was the default, and I didn't quite understand how this could cause the problem 
I had, until someone at the opengl forum explained that. But it was still 
pretty hard to understand what the GPU exactly does with mipmapping and how it 
can affect the shader outcomes :)

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54472#54472





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